

As for Karl he talks to a grand total of two people throughout the entire campaign (one of which is Vahlen) which is understandable given his profession as a sniper, but it doesn’t lend itself to creating a lead character with personality. So generic is the script that, and I kid you not, there’s genuinely a “we’re not so different” speech by Vahlen, who might just take home the award for Villain With The Least Screen Time. The writing never manages to drag itself above being utterly bland and there’s no memorable characters, as proven by the fact that I cannot actually remember a single person’s name outside of the main protagonist and the villain, although it must be said that’s only because I wrote down both names in a notebook purely for this review. You venture from location to location, the links between each tenuous at best, attempting to discover Vahlen’s master plan.

The plot centres around Vahlen building a super weapon somewhere in Africa and is mostly advanced through dull cutscenes between missions that are narrated by Karl Fairburne, the lead character and titular elite sniper/lone wolf. There’s some sort of storyline going on in Sniper Elite involving a typical bad guy by the name of Vahlen and the most generic, gruff white male protagonist imaginable, but it’s not what you would call a gripping narrative. I might have arrived late to the party, but I’m glad I got here. Having missed the previous two games, but heard from many people that Sniper Elite V2 was actually a title worth playing, I went into Rebellion’s later effort largely blind, having only an understanding garnered from videos and research rather than hands-on experience. Platforms: Xbox 360, Xbox One, PS3, PS4 and PC
